﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace SharedLib.Engine
{
    public class Projectile : Entity
    {
        public Projectile()
        {

        }

        public override void Update(long time)
        {
            base.Update(time);
        }
    }
}
